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The Zooming in on Learning in the Digital Age (ZILDA) research programme aims to 'zoom in' - or dig down deeper - into issues surrounding 'digital age learning'. The goal of the first phase of the ZILDA research was to zoom in on the views and experiences of 'digital age learners...
Topics: Research, Drugs & Alcohol, Hazards, Youth, Information & Communications Technology, Media & Communications
In 2012, the U.S. Surgeon General concluded that young people’s exposure to smoking depictions in movies can cause smoking initiation. Participants in the 2012 Youth Insights Survey were asked how often they watched movies and movies that are R-rated, as well as whether any smoking they had seen on TV, movies...
Participants in the 2012 YIS were asked about whether they had seen cigarette or tobacco packs being displayed in shops as well as whether or not they agreed with a ban on such displays. Findings are reported by smoking status, ethnicity, gender, and school decile status.
In 2006, the Classification Office undertook research to gain a snapshot of how young people in New Zealand were using the entertainment mediums they had access to. We updated this research in 2010 to take account of new technology and its impact on young people. Young people told us they are watching DVDs and playing games more...
Topics: Research, Crime & Safety, Law & Justice, Youth, Lifestyle & Standard of Living, Information & Communications Technology, Media & Communications
The Classification Office and UMR Research investigated the use of entertainment mediums by persons aged 16-18 years. The 460 respondents to the survey had attended the Office's Censor for a Day 2006 events in Wellington, Christchurch, Nelson and Invercargill. They were asked about the most recent film, computer game and...
Topics: Literature review, Research, Youth, Information & Communications Technology, Media & Communications
Young New Zealanders are one of the groups most affected by the decisions of the Classification Office. This set of research reports explores this group's perceptions of the harm that can come from the content in films and games, and the systems set up to regulate and restrict access to this content. The...
with: Ministry for Women
Topics: Research, Economic Growth, Employment & Labour, Caregivers, Parenting, Pregnancy, Women, Lifestyle & Standard of Living, Gender, Information & Communications Technology, Innovation
Case study research by the Ministry of Women’s Affairs, June 2010
30 Jun 2016
From online programmes to serious games, video teleconferencing and text counselling, digital platforms lend themselves to providing preventive and self-managed care options. Commonly cited benefits include consumer empowerment, scalability, possible efficiency gains, reduced burden and social cost, standardisation of programmes...
Topics: Literature review, Communicating, Information & Communications Technology, Media & Communications
The purpose of this literature review was to compare New Zealander's views of classification and rating labelling systems with overseas respondents' views from research published in the past 10 years (2002-2012). Published research was collected primarily from agencies in Britain, Ireland, the United States, and...
Topics: Research, Language, Communicating, Information & Communications Technology, Media & Communications, Social Media
Warning! These reports and this page contain language that some people will find offensive! This report documents the findings of a national survey carried out in November and December 2009 among 1500 members of the general public aged 18 years and...
Peer review status