Projects tagged with Gambling
86 results found
16 Oct 2012
Topics: Evaluation, Research, Advocacy, Community Development, Grants, Funding, Contracts & Fundraising, Families & Whānau, Policy, Gambling, Whānau
On 10 August 2012, the Ministry of Health released its Preventing and Minimising Gambling Harm: Consultation Document. The document comprised a gambling harm needs assessment, the Ministry’s draft service plan for 2013/14 to 2015/16, and draft problem gambling levy rates for the three-year period. During the consultation period...
Topics: Research, Philanthropy, Voluntary & Community, Grants, Funding, Contracts & Fundraising, Policy, Gambling
Gaming machines in New Zealand are operated by non-club gaming societies who operate gaming machines in commercial venues, and clubs that typically operate gaming machines in their own premises. This report presents information on the allocation of non-casino gaming machine profits to community organisations in New Zealand in...
Topics: Evaluation, Monitoring, Not for profit, Voluntary & Community, Grants, Funding, Contracts & Fundraising, Education & Training, Gambling, Communicating, Information & Communications Technology
At the time of this review there were 46 licensed non-club gaming societies (NCS) operating gaming machines in commercial venues in New Zealand. Under regulations associated with the Gambling Act 2003 (the Act), all societies conducting Class 4 gambling are required to present a basic level of information on their websites. This...
Problem Gambling in New Zealand: Preliminary Results from the New Zealand Health Survey Teaching and Learning in Middle Schooling: A Review of the Literature
7 Aug 2012
This report presents preliminary findings on gambling in New Zealand based on nine months of data collection from the New Zealand Health Survey (NZHS) (July 2011 to March 2012). These preliminary findings have been released to inform the Select Committee review on the Gambling (Gambling Harm Reduction)...
Impact of Gambling and Problem Gambling on Asian Families and Communities - Implementation 2007-2010
20 Jun 2012
Topics: Research, Gambling, Asian, Vulnerable & Disadvantaged, Lifestyle & Standard of Living, Quality of Life, Socio-economic status, Culture
Both New Zealand and international evidence indicates that different groups in society experience and regard gambling differently and are often over represented in problem gambling prevalence statistics. Within the Asian population, evidence suggests that Chinese and Korean communities in New Zealand experience above average...
New Zealanders’ Knowledge, Views and Experience of Gambling and Gambling Harm: Results from the 2010 Health and Lifestyles Survey
The material in this report is drawn from gambling-related questions included in the 2010 Health and Lifestyles Survey (HLS). With the exception of gambling participation data, this report covers most of the gambling questions from the 2010 HLS. The report covers five major themes: People’s...
Investigation of the Influence of Gambling Venue Characteristics on Gambler’s Behaviour - Implementation 2007-2010
31 May 2012
Topics: Research, Gambling, Lifestyle & Standard of Living, Socio-economic status, Sport & Recreation
International research indicates that different aspects of the gambling environment, including venue design can mitigate the harm minimisation and host responsibility initiatives in place. The Ministry is seeking services to investigate the effect of venue characteristics on both problem gamblers’ and...
This report provides a snapshot of people’s perceptions, and risk, of harm from casino gambling in New Zealand, from data collected in the 2010 Health and Lifestyles Survey (HLS).
Although a relatively small proportion of the population are at risk of a serious gambling problem, the harm caused by gambling extends to families, friends, businesses and the community. HPA works towards strengthening society’s response to gambling, and preventing and reducing gambling harm. Participants in...
Electronic gaming (‘pokie’) machines provide a continuous form of gambling, where winnings can be immediately reinvested. Playing pokie machines in non-casino gaming venues, such as pubs or bars, is the gambling activity most commonly associated with gambling harms such as spending more time or money gambling than intended. The...
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